Michael is a Technologist, System Architect, and computer expert.

As the head of Research and Development at Worldstage, his responsibilities include seeking out and creating the next generation of technologies and infrastructure to power WorldStage’s projects. As a media server programmer, he has traveled across the country working on various theatre, television, and corporate productions and enjoys spending his free time playing video games with his cat Lena.

Current projects include developing the system architecture for WorldStage’s cloud-based virtual event production platform Digital Oasis, as well as continuing to experiment with Virtual, Augmented, Mixed, and Extended Realities, and seeing how these realities can be utilized in the live production workflow.